AI Insights · Timothy · October 2021
Top 5 Ultracasual Games on iOS in Switzerland - Q3 2021
Discover the performance trends of the top 5 ultracasual games on iOS in Switzerland during Q3 2021, including weekly downloads, revenue, and active users.
During the third quarter of 2021, Switzerland saw a diverse performance from its top 5 ultracasual games on the iOS platform. Here's a detailed breakdown of their weekly downloads, revenue, and active user trends based on data from Sensor Tower.
Magic Slime: Antistress & ASMR from Finger Art Games experienced a gradual decline in weekly active users, starting from around 1.1K at the beginning of the quarter and ending at approximately 803. Weekly revenue fluctuated, peaking at around $2K in early July and then gradually decreasing to about $1.5K by the end of September. The app's downloads were relatively low, with notable peaks of 54 and 25 in late June and early July, respectively.
Slime it: Slime Game Simulator by Slime4Fun showed a similar trend in active users, starting the quarter at 1.9K and dropping to 756 by the end. Revenue saw a steady decrease from $596 in late June to $218 in late September. Downloads were inconsistent, with a significant peak of 686 at the start of the quarter, but generally remained low throughout the period.
Diamond Painting ASMR Coloring from Crazy Labs displayed an interesting trend with its revenue, which started at $109 and peaked at $258 in mid-September. Downloads were highest at 342 in early July and saw a marked decrease over the quarter, ending at 53. Active users followed a similar pattern, starting at 633 and dropping to 146.
Acrylic Nails!, also from Crazy Labs, showed a steady increase in revenue, starting from $1 in early August and peaking at $445 in mid-September. Downloads were relatively high throughout the quarter, reaching a peak of 1.8K in early August and ending at 889. The number of active users started at 3.9K and saw a gradual decline, ending the quarter at around 2.8K.
Dot to Dot: Connect the Dots by Dot to Dot s.r.o. had modest revenue figures, peaking at $88 at the start of the quarter and maintaining a steady range around $60-$70. Downloads were low, with a peak of 46 in early July and ending at 6 by the end of September. Active users data was sparse but showed a slight decline from 54 to 52 in early August.
For more detailed insights and data, visit Sensor Tower.